The Omnidroid v.10 is a major antagonist of The Incredibles. It also made an appearance in the following video games: The Incredibles, Kinect Rush: A Disney/Pixar Adventure, Disney INFINITY, and LEGO The Incredibles. It was deployed by Syndrome to attack the city of Metroville so he may destroy it himself, gain fame and glory for its defeat, and perhaps prove himself to Mr. Incredible.
Overview[]
The Omnidroid v.10 is the final of the Omnidroids created by Syndrome, being part of the final step of Operation Kronos. It is the largest, strongest, and smartest of the Omnidroids, since the Omnidroids learn from the supers that they fight. It was perfected for the final stage of Operation Kronos. After Bob Parr and his family were captured by Syndrome, the villain reveals his plan: to unleash Omnidroid v.10 on Metroville and let it wreak havoc, and then appear and defeat it using his remote and his super-weapons, so that he would be hailed as a hero, one giant step towards his ultimate goal of putting an end to all Supers.
Features[]
- Strength: The Omnidroid v.10 was incredibly strong. It could pick up and throw heavy things such as tanker trucks over vast distances, punch through concrete and thick ice, and hold its ground against the Incredible family themselves. Its strength also allowed it to disrupt Violet Parr's force fields and make craters in entire roads just by lowering its body.
- Intelligence/calculative powers: The Omnidroid v.10 was also preternaturally intelligent. Like the two predecessors before it, its programming enabled it to effortlessly and immediately overcome any obstacle or opponent it was confronted with. As a result, it never fled from an opponent and was utterly relentless in combat. The Omnidroid v.10 was so intelligent that it began to question why it had to be controlled by its creator, and quickly figured out how to overcome Syndrome's control over it.
- Laser cannon: The Omnidroid v.10 was equipped with a head-mounted laser cannon, which it could use to blast enemies and obstacles.
- Flight: The Omnidroid v.10 was equipped with rocket launchers in its claws and was able to fly clean off the ground without effort.
- Durability: The Omnidroid v.10 was absolutely resistant to effectively any physical attack from bullets, missiles, and even the incredible strength of Mr. Incredible. The only material hard enough to penetrate its armor, ironically, was the Omnidroid itself. The armor surrounding its head, and laser gun were weaker, however, and could be damaged.
Biography[]
The Incredibles[]
Despite being a major antagonist, the v.10 only appears at the film's climax. With the success of the Omnidroid v.9 “killing” Mr. Incredible, Syndrome finalizes the design and programming of the Omnidroid v.10 and moves forward with Operation Kronos. Two nights later, the robot is loaded into a rocket, which is launched with coordinates aimed at Metroville.
It arrived at Metroville via a rocket Syndrome launched from Nomanisan Island and ravaged the city virtually unopposed, with the army's efforts being futile. The Omnidroid throws a fuel truck that nearly crushes several civilians, but Syndrome catches it. He then tries to shut it down, but the machine realised it was being controlled by Syndrome's remote and blasts the remote off Syndrome's arm to gain full control, and Syndrome flees in terror. The Omnidroid targets him and shoots one of his rocket boots, causing him to crash into a roof since he could not fly properly anymore.
The Parr family escapes with help from a repentant Mirage and arrive in the city on a camp bus that crashes. The Omnidroid sees them there and attacks the costumed family, and a climactic battle between the Incredibles and the Omnidroid erupts. The Omnidroid attacks first, trying to crush Dash, only for his sister, Violet, to save him by creating a force-field, but the Omnidroid destroys the field with its mass, knocking her unconscious. Before the robot could crush them both, Bob intervenes and is able to lift the Omnidroid but is thrown away into a building. He leaps out and knocks the Omnidroid to the ground as Lucius Best (a.k.a. Frozone) arrives, having seen the robot from his apartment. He freezes the Omnidroid's joints, but it does nothing, and he and Bob are thrown away.
After several minutes of being unable to contain the machine, Bob lands beside the remote, and realises it can be controlled by the remote after remembering Syndrome using it back on Nomanisan Island. During the intervening battle, more of the new v.10's capabilities are revealed, including rocket-powered missile claws and a limited ability to fly on jets built into its "feet". Mr. Incredible yells out that he has the remote, accidentally drawing the robot's attention. Bob uses the remote to detach another of the Omnidroid's legs before throwing the remote to Dash. The Omnidroid chases after Lucius and Dash, who drop the remote. Bob tries to reach the remote but the droid fires one of its claws and it catches him. Lucius freezes the ground and the Omnidroid slips and falls from Helen tripping it before an invisible Violet grabs the remote and flees. She presses a button and the Omnidroid flies into a building. Dash pressed another button and Bob, who is trapped in the Omnidroid's claw, is thrown out. He realizes that the only thing that can penetrate the Omnidroid's metal shell is its own weapons, flashing back on how he defeated v.8 previously. He grabs the claw and tells Helen to find the button to activate the claw's rocket power. Lucius creates an ice wall, but the Omnidroid breaks through with little difficulty. When it is close enough, Helen presses the right button and it causes the claw to fly out of Bob's hand and through the Omnidroid, piercing its shell and extracting its core. It stands motionless for a few seconds before tipping over sideways and falling into the lake, before finally exploding. After going through several hands, Elastigirl ends up with the remote and uses it to fire a detached claw Mr. Incredible was holding. The claw pierces through the robot, destroying it.
Video games[]
The Incredibles (video game)[]
The Omnidroid appears as the final boss and main antagonist in the final level "Save the World". Unlike the other Omnidroid bosses in the game, the Omnidroid 10 has five lives instead of three.
Disney Infinity[]
Omnidroid appears in Disney Infinity. It is a very important character in the 3DS version, as it appears as an opponent and boss on the final board. It must be destroyed three times before the player can win the game. Each adventure shows a series of challenges that break down the bot until it makes its final attempt. If the player loses, it will regain life by destroying the buildings on the game board until it is fully healed. The characters must catch up to it or wait until it catches up to the player.
Kinect Rush: A Disney/Pixar Adventure[]
The Omnidroid appears as the boss of The Incredibles stages in the game.
In the first Incredibles level, Jungle Rumble, which took place after Syndrome's defeat, the Incredibles return to Nomanisan Island with Mirage to ensure that the location is safe. However, there was one Omnidroid left that abducts Mirage and took her to the volcano base. The player teams up with Violet to go after them and free Mirage. In the second Incredibles episode: Omnidroid Bash, this Omnidroid was revealed to not be the only one: an entire Omnidroid factory was functioning and a new Omnidroid (called an Omnidroid 9000) is working and is following its original programming to wreck the city by creating an Omnidroid army. Luckily the player and Dash set the factory to auto-destruct mode, taking out the other Omnidroids in the process (some of which serve as obstacles in the level despite not being functional).
In the third Incredibles level: Save Metroville!, one Omnidroid remained and headed for Metroville. The player and Mr. Incredible, with help from Frozone, combat the giant robot. The Omnidroid was eventually finally defeated the same way it was in the film; the only difference was that it didn't explode.
A model of the Omnidroid with a working laser scanner also appears in the Incredibles area where the third Incredibles episode can be played.
LEGO The Incredibles[]
The game closely follows the plot of the film, save for a few changes, mainly to enhance the child-friendliness of the game. In terms of the final fight with the Omnidroid, the story is the same as the film, except the scene of the US Army fighting the Omnidroid v.10 is omitted due to LEGO's non-violence policy.
Trivia[]
- This model differs significantly from its predecessors:
- Previous models were grey while v.10 was black.
- The visor on 10's head is red, while the ones on 09's and 08's heads are orange and blue respectively.
- Unlike the Omnidroids 08 and 09, the 10 is also covered in panels of plated armor.
- The Omnidroid 10 is five stories tall, making it the largest Omnidroid built.
- When Mirage and Mr. Incredible discuss how the Omnidroid v.8 was smart enough to figure it was being controlled, this foreshadows the Omnidroid v.10 figuring out it was controlled by Syndrome.
- It is the only Omnidroid to be defeated by multiple heroes at a time.
- It is also the only known Omnidroid that outwitted and defeated its own creator.
- Unlike the previous designs, this one was not intended to be reused. It was completely destroyed after its power core was pierced.
Gallery[]
| ||
---|---|---|